![]() It didn't matter that I was playing on a PC, either. You actually can pick up a power-up that makes you run faster, but that swifter movement should have been the standard speed.ĭoom used to be lightning-fast, but that kind of speed must demand a lot from modern consoles, which are struggling to run games at high resolutions and framerates to the point that incremental upgrades are on the way. A double-jump helps you get around maps, but the overall mobility feels less robust and satisfying than in previous Doom titles. The movement is a lot like Halo, with a slow base speed and a new mantling move that makes your character pull itself onto ledges. That would have been fine if the demo boasted compelling gameplay-or felt like Doom. ![]() ![]() Warpath is the more interesting of the two, but instead of being on a track like Team Fortress 2's Payload mode, it tasks you with simply holding the control point for a specified amount of time, which is less fun.Īnother issue is that Doom uses Call of Duty: Advanced Warfare-style matchmaking lobbies, so you're at the mercy of the majority, and guess what it almost always picked during my time in the beta? Boring old Team Deathmatch. There were two modes available in Doom's multiplayer beta: Team Deathmatch and Warpath, a king-of-the-hill mode where the control point moves around the map.
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